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From: A game theoretic model for re-optimizing a railway timetable
point | A | B | C | D | E | F | G | H | I | J | IM |
“real” utility of TO1 | 80 |
| 40 | 40 | 80 |
| 80 | 80 | 0 | 0 |
|
point “real” utility of TO2 |
| 50 | 50 | 0 | 0 | 50 | 30 | 20 | 20 | 50 | 40 |
point |
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“real” utility of TO1 |
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“real” utility of TO2 |
| 40 |
| 40 |