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Table 10 Utilities of the two players (Example 4)

From: A game theoretic model for re-optimizing a railway timetable

point

A

B

C

D

E

F

G

H

I

J

IM

 “real” utility of TO1

80

50 2 3

40

40

80

26 2 3

80

80

0

0

53 1 3

 point “real” utility of TO2

13 1 3

50

50

0

0

50

30

20

20

50

40

point

B ¯

G ¯

B ˜

G ˜

       

 “real” utility of TO1

53 1 3

65 1 3

53 1 3

58 2 3

       

 “real” utility of TO2

48 2 11

40

46 2 3

40