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Table 9 Utilities of the two players (Example 3)

From: A game theoretic model for re-optimizing a railway timetable

point

A

B

C

D

E

F

G

H

I

J

IM

“real” utility of TO1

80

21 1 3

0

0

80

53 1 3

80

80

40

40

66 2 3

“real” utility of TO2

13 1 3

50

50

0

0

50

36 2 3

30

30

50

43 1 3