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Table 5 Overview of the children's ideas

From: Developing disruptive mobility scenarios for rural areas. Participatory mobility scenario building in a Belgian village for the year 2050

Overarching category

Specific code

Accommodation

Camping

Hotel

Eating and restaurants

Bakery

Barbecue pit

Donut shop

Fries’ place/snack

Ice cream parlour

No butcher anymore

Restaurants

Learning

No more school, they can learn from the couch

Preschool in the village

School in the village

Secondary school in the village

Leisure

Animal centre/Zoo

Arts and crafts place

Bouncy castle

Bowling

Cinema

Fair

Farm

Gaming room

Horse riding club

Internet and computer café

Library

Mini golf

Museum

Music school

Playing on the streets

Indoor playground

Outdoor playground

Roller coaster

Scouts

(Outdoor) Swimming pool

Theme parc

Trampoline parc

(Underground) Theme parc

Waterslide

Mobility

Biking

Bus

Cars

Pedestrian crossings

Emission free

Flying cars

Hot air balloon

Walking

Skateboard

Skates

Slide to go to school

Some car-free streets

Speed measurements

(Underground) Train

Tram

Underground connections

Underground parkings

Nature

Forest

More green

Park

Water

Other

Hospital

Prison

Smoke-free and corona-free

Time machine

Veterinary

Shopping

Automated shopping

Bike shop

Clothing store

Delivery via tubes

DIY shop

Drone with GPS for package delivery

Food store

Gun shop

Market

No clothing stores

No supermarket

One shopping street

Pet shop

Shopping centre

Sports shop

Supermarket

Toy store

Sports

Formula 1 circuit for bikes

Gym

More inexpensive sports possibilities

Motor cross circuit

Mountain bike circuit

No football field

Skatepark

Sports field

Urbanism

Airport

Cemetery

Fort

Girls-only street

Glass houses

More houses

No apartment buildings

No high-rise buildings

Power/electricity station

Proximity between everything

Toy factory

Underground houses

Villa with underground bunker