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Table 5 Overview of the children's ideas

From: Developing disruptive mobility scenarios for rural areas. Participatory mobility scenario building in a Belgian village for the year 2050

Overarching category Specific code
Accommodation Camping
Hotel
Eating and restaurants Bakery
Barbecue pit
Donut shop
Fries’ place/snack
Ice cream parlour
No butcher anymore
Restaurants
Learning No more school, they can learn from the couch
Preschool in the village
School in the village
Secondary school in the village
Leisure Animal centre/Zoo
Arts and crafts place
Bouncy castle
Bowling
Cinema
Fair
Farm
Gaming room
Horse riding club
Internet and computer café
Library
Mini golf
Museum
Music school
Playing on the streets
Indoor playground
Outdoor playground
Roller coaster
Scouts
(Outdoor) Swimming pool
Theme parc
Trampoline parc
(Underground) Theme parc
Waterslide
Mobility Biking
Bus
Cars
Pedestrian crossings
Emission free
Flying cars
Hot air balloon
Walking
Skateboard
Skates
Slide to go to school
Some car-free streets
Speed measurements
(Underground) Train
Tram
Underground connections
Underground parkings
Nature Forest
More green
Park
Water
Other Hospital
Prison
Smoke-free and corona-free
Time machine
Veterinary
Shopping Automated shopping
Bike shop
Clothing store
Delivery via tubes
DIY shop
Drone with GPS for package delivery
Food store
Gun shop
Market
No clothing stores
No supermarket
One shopping street
Pet shop
Shopping centre
Sports shop
Supermarket
Toy store
Sports Formula 1 circuit for bikes
Gym
More inexpensive sports possibilities
Motor cross circuit
Mountain bike circuit
No football field
Skatepark
Sports field
Urbanism Airport
Cemetery
Fort
Girls-only street
Glass houses
More houses
No apartment buildings
No high-rise buildings
Power/electricity station
Proximity between everything
Toy factory
Underground houses
Villa with underground bunker