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Table 12 Challenges and difficulties in implementing gamification

From: Initiatives and challenges in using gamification in transportation: a systematic mapping

Challenges and difficulties

Number

Studies

Fascinating design

10

[S7], [S12], [S17], [S21], [S22], [S24], [S25], [S30], [S28], [S29]

Recruiting and retaining users

10

[S2], [S4], [S5], [S14], [S15], [S16], [S30], [S26], [S27], [S28]

Effectively motivating users

8

[S1], [S3], [S6], [S17], [S18], [S21], [S30], [S29]

Interface design

8

[S1], [S2], [S4], [S7], [S8], [S14], [S23], [S26]

Personalization level

7

[S3], [S10], [S12], [S17], [S25], [S30], [S27]

Accuracy and reliability of information and feedback

7

[S1], [S3], [S7], [S12], [S17], [S19], [S20]

Limited experimental time

6

[S4], [S5], [S15], [S30], [S27], [S28]

Reducing interruptions and distractions

4

[S1], [S7], [S8], [S11]

Privacy issues

3

[S3], [S9], [S16]

Data collection

2

[S7], [S16]

Avoiding high cognitive load

2

[S1], [S8]

Difficulty of challenge should be appropriate

2

[S2], [S4]

Classifying players

2

[S10], [S26]

Integrating data and gamification

1

[S24]