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Table 4 Game mechanics and gamification design principles

From: Initiatives and challenges in using gamification in transportation: a systematic mapping

Game mechanics

Points, badges, levels, progress bars, leaderboards, rewards and avatars

Gamification design principles

Goals/challenges: clear, specific, moderately difficult, immediate and actionable goals/challenges

Personalization: personalized experiences, adaptive difficulty; challenges that are perfectly tailored to the player’s skill level, increasing the difficulty as the player’s skill expands

Rapid feadback: immediate feedback or shorten feedback cycles; immediate rewards instead of vague long-term benefits

Visible status: reputation, social credibility and recognition

Unlocking content

Freedom of choice: multiple routes to success, allowing players to choose their own sub-goals within the larger task

Storyline/new identities

Time restriction

Social engagement: individual and team competitions, cooperation and interaction with other players