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An Open Access Journal

Table 5 Primary studies

From: Initiatives and challenges in using gamification in transportation: a systematic mapping

Id

Reference

Title

Year

Forum

[S1]

Magana and Munoz-Organero [50]

GAFU: Using a Gamification Tool to Save Fuel

2015

Journal

[S2]

Brito et al. [13]

Towards a framework for gamification design on crowdsourcing systems: The GAME Approach

2015

Conference

[S3]

Poslad et al. [67]

Using a Smart City IoT to Incentivise and Target Shifts in Mobility Behaviour-Is It a Piece of Pie

2015

Journal

[S4]

Hiraoka et al. [35]

Cognitive Function Training System Using Game-Based Design for Elderly Drivers

2016

Conference

[S5]

Castellanos [17]

Delivering modal-shift incentives by using gamification and smartphones: A field study example in Bogota, Colombia

2016

Journal

[S6]

Millonig et al. [54]

Gamification and social dynamics behind corporate cycling campaigns

2016

Conference

[S7]

Steinberger et al. [72]

Designing Gamified Applications That Make Safe Driving More Engaging

2017

Conference

[S8]

Steinberger et al. [73]

From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience

2017

Journal

[S9]

Pajarito and Gould [63]

Smart Mobility, the Role of Mobile Games

2017

Book chapters

[S10]

Marcucci et al. [51]

Gamification design to foster stakeholder engagement and behavior change: An application to urban freight transport

2018

Journal

[S11]

Ambrey and Yen [3]

How perceptions influence young drivers' intentions to participate in gamified schemes

2018

Journal

[S12]

Andersson et al. [4]

Promoting sustainable travel behaviour through the use of smartphone applications: A review and development of a conceptual model

2018

Journal

[S13]

Olszewski et al. [60]

Solving "Smart City" Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called "Mordor of Warsaw"

2018

Journal

[S14]

Ferreira et al. [29]

A Blockchain and Gamification Approach for Smart Parking

2019

Book chapters

[S15]

Cellina et al. [19]

A Large Scale, App-Based Behaviour Change Experiment Persuading Sustainable Mobility Patterns: Methods, Results and Lessons Learnt

2019

Journal

[S16]

Tsirimpa et al. [78]

A reward-based instrument for promoting multimodality

2019

Journal

[S17]

Cellina et al. [20]

Beyond Limitations of Current Behaviour Change Apps for Sustainable Mobility: Insights from a User-Centered Design and Evaluation Process

2019

Journal

[S18]

Martins et al. [52]

Collaborative Gamified Approach for Transportation

2019

Conference

[S19]

Adornes and Muniz [1]

Collaborative technology and motivations: utilization, value and gamification

2019

Journal

[S20]

Nousias et al. [59]

Exploiting Gamification to Improve Eco-driving Behaviour: The GamECAR Approach

2019

Journal

[S21]

Yen et al. [84]

Gamification in transport interventions: Another way to improve travel behavioural change

2019

Journal

[S22]

Dorcec et al. [28]

How do people value electric vehicle charging service? A gamified survey approach

2019

Journal

[S23]

Caroleo et al. [16]

Measuring the Change Towards More Sustainable Mobility: MUV Impact Evaluation Approach

2019

Journal

[S24]

Arnab et al. [6]

Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data

2019

Workshop

[S25]

Cardoso et al. [15]

When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira

2019

Workshop

[S26]

Grajales et al. [31]

Collaboration or competition: The impact of incentive types on urban cycling

2020

Journal

[S27]

Maca et al. [49]

Incentivizing Commuter Cycling by Financial and Non-Financial Rewards

2020

Journal

[S28]

Caceres et al. [14]

Smart data at play: improving accessibility in the urban transport system

2020

Journal

[S29]

Tripathy et al. [77]

WeDoShare: A Ridesharing Framework in Transportation Cyber-Physical System for Sustainable Mobility in Smart Cities

2020

Journal

[S30]

Khoshkangini et al. [42]

Automatic generation and recommendation of personalized challenges for gamification

2021

Journal