An Open Access Journal
From: Initiatives and challenges in using gamification in transportation: a systematic mapping
Id | Reference | Title | Year | Forum |
---|---|---|---|---|
[S1] | Magana and Munoz-Organero [50] | GAFU: Using a Gamification Tool to Save Fuel | 2015 | Journal |
[S2] | Brito et al. [13] | Towards a framework for gamification design on crowdsourcing systems: The GAME Approach | 2015 | Conference |
[S3] | Poslad et al. [67] | Using a Smart City IoT to Incentivise and Target Shifts in Mobility Behaviour-Is It a Piece of Pie | 2015 | Journal |
[S4] | Hiraoka et al. [35] | Cognitive Function Training System Using Game-Based Design for Elderly Drivers | 2016 | Conference |
[S5] | Castellanos [17] | Delivering modal-shift incentives by using gamification and smartphones: A field study example in Bogota, Colombia | 2016 | Journal |
[S6] | Millonig et al. [54] | Gamification and social dynamics behind corporate cycling campaigns | 2016 | Conference |
[S7] | Steinberger et al. [72] | Designing Gamified Applications That Make Safe Driving More Engaging | 2017 | Conference |
[S8] | Steinberger et al. [73] | From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience | 2017 | Journal |
[S9] | Pajarito and Gould [63] | Smart Mobility, the Role of Mobile Games | 2017 | Book chapters |
[S10] | Marcucci et al. [51] | Gamification design to foster stakeholder engagement and behavior change: An application to urban freight transport | 2018 | Journal |
[S11] | Ambrey and Yen [3] | How perceptions influence young drivers' intentions to participate in gamified schemes | 2018 | Journal |
[S12] | Andersson et al. [4] | Promoting sustainable travel behaviour through the use of smartphone applications: A review and development of a conceptual model | 2018 | Journal |
[S13] | Olszewski et al. [60] | Solving "Smart City" Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called "Mordor of Warsaw" | 2018 | Journal |
[S14] | Ferreira et al. [29] | A Blockchain and Gamification Approach for Smart Parking | 2019 | Book chapters |
[S15] | Cellina et al. [19] | A Large Scale, App-Based Behaviour Change Experiment Persuading Sustainable Mobility Patterns: Methods, Results and Lessons Learnt | 2019 | Journal |
[S16] | Tsirimpa et al. [78] | A reward-based instrument for promoting multimodality | 2019 | Journal |
[S17] | Cellina et al. [20] | Beyond Limitations of Current Behaviour Change Apps for Sustainable Mobility: Insights from a User-Centered Design and Evaluation Process | 2019 | Journal |
[S18] | Martins et al. [52] | Collaborative Gamified Approach for Transportation | 2019 | Conference |
[S19] | Adornes and Muniz [1] | Collaborative technology and motivations: utilization, value and gamification | 2019 | Journal |
[S20] | Nousias et al. [59] | Exploiting Gamification to Improve Eco-driving Behaviour: The GamECAR Approach | 2019 | Journal |
[S21] | Yen et al. [84] | Gamification in transport interventions: Another way to improve travel behavioural change | 2019 | Journal |
[S22] | Dorcec et al. [28] | How do people value electric vehicle charging service? A gamified survey approach | 2019 | Journal |
[S23] | Caroleo et al. [16] | Measuring the Change Towards More Sustainable Mobility: MUV Impact Evaluation Approach | 2019 | Journal |
[S24] | Arnab et al. [6] | Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data | 2019 | Workshop |
[S25] | Cardoso et al. [15] | When Gamification Meets Sustainability: A Pervasive Approach to Foster Sustainable Mobility in Madeira | 2019 | Workshop |
[S26] | Grajales et al. [31] | Collaboration or competition: The impact of incentive types on urban cycling | 2020 | Journal |
[S27] | Maca et al. [49] | Incentivizing Commuter Cycling by Financial and Non-Financial Rewards | 2020 | Journal |
[S28] | Caceres et al. [14] | Smart data at play: improving accessibility in the urban transport system | 2020 | Journal |
[S29] | Tripathy et al. [77] | WeDoShare: A Ridesharing Framework in Transportation Cyber-Physical System for Sustainable Mobility in Smart Cities | 2020 | Journal |
[S30] | Khoshkangini et al. [42] | Automatic generation and recommendation of personalized challenges for gamification | 2021 | Journal |