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Table 7 Occurrence of gamification elements in selected studies

From: Initiatives and challenges in using gamification in transportation: a systematic mapping

Gamification element

Number

Studies

Goals/Challenges

18

[S1], [S3], [S4], [S6], [S7], [S8], [S10], [S15], [S17], [S20], [S22], [S24], [S25], [S30], [S26], [S27], [S28], [S29]

Points

18

[S1], [S2], [S3], [S4], [S5], [S10], [S11], [S13], [S14], [S16], [S19], [S20], [S24], [S25], [S30], [S27], [S28], [S29]

Rewards

17

[S3], [S5], [S7], [S8], [S10], [S11], [S13], [S14], [S15], [S16], [S17], [S20], [S25], [S30], [S26], [S27], [S29]

Leaderboards

15

[S1], [S5], [S6], [S7], [S13], [S15], [S17], [S19], [S20], [S22], [S25], [S26], [S27], [S28], [S30]

Social engagement

12

[S2], [S3], [S6], [S7], [S10], [S11], [S17], [S19], [S20], [S26], [S28], [S29]

Rapid feedback

11

[S1], [S2], [S3], [S7], [S8], [S11], [S13], [S17], [S20], [S25], [S26]

Badages

10

[S1], [S10], [S15], [S17], [S20], [S25], [S27], [S28], [S29], [S30]

Levels

8

[S1], [S2], [S4], [S10], [S20], [S24], [S25], [S28]

Personalization

6

[S3], [S13], [S17], [S20], [S27], [S30]

Storyline/new identities

6

[S2], [S7], [S13], [S17], [S20], [S25]

Unlocking content

4

[S2], [S20], [S24], [S30]

Avatars

3

[S7], [S13], [S20]

Progress bars

3

[S7], [S14], [S20]

Time restriction

3

[S4], [S28], [S30]