An Open Access Journal
From: Initiatives and challenges in using gamification in transportation: a systematic mapping
Gamification element | Number | Studies |
---|---|---|
Goals/Challenges | 18 | [S1], [S3], [S4], [S6], [S7], [S8], [S10], [S15], [S17], [S20], [S22], [S24], [S25], [S30], [S26], [S27], [S28], [S29] |
Points | 18 | [S1], [S2], [S3], [S4], [S5], [S10], [S11], [S13], [S14], [S16], [S19], [S20], [S24], [S25], [S30], [S27], [S28], [S29] |
Rewards | 17 | [S3], [S5], [S7], [S8], [S10], [S11], [S13], [S14], [S15], [S16], [S17], [S20], [S25], [S30], [S26], [S27], [S29] |
Leaderboards | 15 | [S1], [S5], [S6], [S7], [S13], [S15], [S17], [S19], [S20], [S22], [S25], [S26], [S27], [S28], [S30] |
Social engagement | 12 | [S2], [S3], [S6], [S7], [S10], [S11], [S17], [S19], [S20], [S26], [S28], [S29] |
Rapid feedback | 11 | [S1], [S2], [S3], [S7], [S8], [S11], [S13], [S17], [S20], [S25], [S26] |
Badages | 10 | [S1], [S10], [S15], [S17], [S20], [S25], [S27], [S28], [S29], [S30] |
Levels | 8 | [S1], [S2], [S4], [S10], [S20], [S24], [S25], [S28] |
Personalization | 6 | [S3], [S13], [S17], [S20], [S27], [S30] |
Storyline/new identities | 6 | [S2], [S7], [S13], [S17], [S20], [S25] |
Unlocking content | 4 | [S2], [S20], [S24], [S30] |
Avatars | 3 | [S7], [S13], [S20] |
Progress bars | 3 | [S7], [S14], [S20] |
Time restriction | 3 | [S4], [S28], [S30] |