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Table 8 Topics supported by gamification

From: Initiatives and challenges in using gamification in transportation: a systematic mapping

Topics

Number

Studies

Changing travel behaviour

10

[S3], [S5], [S12], [S15], [S16], [S17], [S21], [S23], [S25], [S30]

Improving driving behaviour

6

[S1], [S4], [S7], [S8], [S11], [S20]

Encouraging bicycle commuting

4

[S6], [S9], [S26], [S27]

Collecting traffic-related information

3

[S2], [S19], [S28]

Carpooling activities

2

[S13], [S29]

Transportation of goods

2

[S10], [S18]

Identifying whether parking spaces are available

1

[S14]

Investigation of charging intention of electric vehicles

1

[S22]

Collecting data on road quality

1

[S24]